fuse cc是什么软件:关于航母的介绍啊,哪位大哥帮我翻译一下

来源:百度文库 编辑:中科新闻网 时间:2024/05/01 02:37:53
这是一篇介绍航母的文章(星际),哪位大哥帮我翻译一下啊。
The massive Carriers serve as both command centers and devastating weapons of war. Heavily armored and shielded, the Carrier mounts no weaponry but instead manufactures and launches flights of robotic Interceptors at vital enemy targets. The computer-controlled Interceptors are capable of quickly tearing apart even the largest of vessels with their relentless strafing runs.

The Carrier is a powerful and terrifying unit when seen in numbers. While the Carrier itself has no attack ability, the Interceptors it deploys can be anything from annoying to downright deadly. A group of Carriers are the ultimate Siege Weapon, utilizing Interceptors to lay waste to anything in the air or ground. Interceptors fly out and attack on their own, but you can give them targets to destroy by commanding the Carrier to attack (right clicking or using the hot key A on the target) or by issuing an Attack-Move (using the hot key A and selecting an area rather than a target to move to). Most of the time, you will want to use the Attack-Move command when using Carriers and saving the right click (direct unit targeting) command for the most dangerous or threatening units. While the direct unit targeting will kill the selected target much more quickly, there is a certain amount of delay when the Interceptors leave and enter the Carrier and that slight pause in between attacks leaves the Carrier vulnerable. If Carriers are group selected and given that kind of command, the pause can come at the same time for all the Carriers leaving a much larger window for your opponent to use against you. The Attack-Move will generally leave the Interceptor attack patterns randomized with virtually no delay in attacks.
For the best effectiveness, the Carriers should always be at their Interceptor limit. As mentioned before, Interceptors can be destroyed in the heat of the battle, and if they aren't replaced the Carrier becomes that much less useful. A Carrier with no Interceptors is a complete waste of resources and supply units and can easily be destroyed by enemy air-to-air/anti-air units.

In addition to their great attack range, Carriers also have a long sight range (11 units). This can be both helpful and problematic depending on the situation. Obviously for attacks, the long sight range will allow you to attack the enemy before they can see you and overall will help you destroy your enemy at best and cause confusion at least.

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庞大的运送者视为两者的指令战争的中心和破坏性武器。 很重披甲而且保护,运送者在重要的敌人目标除了改为产品和开始之外没装武器机器人阻止的人飞行。 计算机- 受约束的阻止人很快地能够分别地甚至扯裂和他们的无情 strafing 奔跑的船最大的。

运送者是一有力的而且使恐怖单位当在数字中见到的时候。运送者本身没有攻击能力,不过它展开的阻止人能是任何事从令人感到懊恼的到全然致命。 一群运送者是终极的围攻武器, 利用阻止的人在空气或地面中放置对任何事的废物。阻止的人飞出和靠他们自己攻击,但是你能给他们目标破坏被指挥的运送者攻击 ( 权利按或使用热者调音一在目标上) 或藉由发行一个攻击- 移动.( 使用热者调音一而且选择一个区域并非一个目标移动到) 大部份的时间,当使用运送者而且为最危险的或胁迫的单位节省正确的点击 (直接的单位对准) 指令的时候,你将会想要使用攻击- 移动的指令。 直接的单位对准将会更加快地杀挑选的目标, 有特定量的延迟当阻止的人离开而且进入运送者,而且那轻蔑暂停的时候在攻击之间让运送者易受伤害的。 如果运送者是聚集挑选的而且提供那种指令,中止同时能为离开一扇非常大的窗户让你的对手使用对抗你的所有运送者受到的影响。 攻击-移动通常将会以攻击的事实上没有延迟离开阻止的人攻击式样被随机化。

庞大的运送者视为两者的指令战争的中心和破坏性武器。 很重披甲而且保护,运送者在重要的敌人目标除了改为产品和开始之外没装武器机器人阻止的人飞行。 计算机- 受约束的阻止人很快地能够分别地甚至扯裂和他们的无情 strafing 奔跑的船最大的。

运送者是一有力的而且使恐怖单位当在数字中见到的时候。运送者本身没有攻击能力,不过它展开的阻止人能是任何事从令人感到懊恼的到全然致命。 一群运送者是终极的围攻武器, 利用阻止的人在空气或地面中放置对任何事的废物。阻止的人飞出和靠他们自己攻击,但是你能给他们目标破坏被指挥的运送者攻击 ( 权利按或使用热者调音一在目标上) 或藉由发行一个攻击- 移动.( 使用热者调音一而且选择一个区域并非一个目标移动到) 大部份的时间,当使用运送者而且为最危险的或胁迫的单位节省正确的点击 (直接的单位对准) 指令的时候,你将会想要使用攻击- 移动的指令。 直接的单位对准将会更加快地杀挑选的目标, 有特定量的延迟当阻止的人离开而且进入运送者,而且那轻蔑暂停的时候在攻击之间让运送者易受伤害的。 如果运送者是聚集挑选的而且提供那种指令,中止同时能为离开一扇非常大的窗户让你的对手使用对抗你的所有运送者受到的影响。 攻击-移动通常将会以攻击的事实上没有延迟离开阻止的人攻击式样被随机化。
有点乱,是金山快易出的,自己理解一下,不好意思!!